
Early Checkout
One floor. One guest. Make it look like an accident.
You're the night housekeeper on the seventh floor. The guest in 714 is checking out early, and it's your job to see that nobody asks why.

You have a staff uniform, a pass key to find and one night shift, eleven till seven, before the morning comes. Fifteen people keep their own hours on the floor: the porter, the housekeeper, a security guard, the night cook, a masseuse and the spa's night attendant, two guests who can't sleep, another who can, the man in 714 and his two bodyguards, and the night manager, in a late meeting with the auditor and the hotel's owner. Everyone has somewhere to be. Watch them, learn their night, and pick your moment.
Loosen the rail on his balcony before his cigarette. Put something in his drink. Leave the kitchenette's gas on when he comes in for ice. Or get past his bodyguards and do it yourself, and live with the grade.
- Where you belong. Your clothes decide which rooms you can stand in and who's watching for you. Borrow someone else's, or a bathrobe from the spa.
- A floor that runs like clockwork. Eleven rooms, fifteen people on rounds you can learn and bend: draw them off with a coin, knock them out, hide them where nobody looks.
- Quiet feet. Hard floors carry your steps. Sneak, and peek round a doorway before you walk through it.
- Short, and made to replay. A run lasts seven minutes at most. Four ways to do the job, three ways out, six challenges, and a grade for how clean it was.
- Small and sharp. 400×240 in four shades of grey, played on a keyboard or a gamepad.
Contains mild violence, never graphic: people are knocked out and killed, in small grey pixels.
Controls
| Keyboard | Gamepad | |
|---|---|---|
| Move | Arrow keys or WASD | D-pad |
| A: act (tap or hold) | Z, J or Space | A (bottom button) |
| B: sneak (hold) | X or K | B (right button) |
| Start: pause | Enter or Esc | Start |
| Select: notes, and a way to track | Backspace or Shift | Select / Back |
| Fullscreen | F11 (Ctrl+Cmd+F on a Mac) |
Every key but fullscreen can be changed in Settings, and so can the gamepad's A, B, Start and Select (the d-pad and left stick always move). In a browser, Esc also leaves fullscreen, so pause with Enter there.
Credits
Made by leca-games. The title and credits music are arrangements of Erik Satie's Gymnopédie No. 1 and Frédéric Chopin's Marche funèbre, both in the public domain. The Tiny5 font is by Stefan Schmidt, under the SIL Open Font License 1.1. Made with the Godot Engine (MIT). The full notices are on the credits screen.
| Published | 5 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | leca-games |
| Genre | Puzzle |
| Made with | Godot |
| Tags | Pixel Art, replayable, Retro, Short, Singleplayer, Stealth, Top-Down |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |
| Accessibility | Color-blind friendly, Configurable controls |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |








Leave a comment
Log in with itch.io to leave a comment.